Though it can be argued, I still believe that the Apple AppStore is the undisputed leader among mobile phone third party applications stores. Reports from several sources now show that the Apple app store has exceeded the 300,000 mark. This feat was accomplished in less than 2 months after it passed 250,000 applications count.
Gsmarena reported today that a “report from Mobclix puts the app count at just over 300 thousand and another report from 148Apps puts the count at 333 thousand (in the US App Store, counting inactive apps too)”.
By the way, the breakdown of the 300,000+ available apps is as follows:
- Paid apps: 207,000 (69%)
- Free apps: 94,000 (31%)
On the other hand, 50,000 of the total apps are books. These “book apps” may not be fully classified as Apps in the strict sense of the word, but they usually offer more functionality for instance than ebooks from the ibooks store or amazon. Even with this factored in, 250,000 apps is still more than 2 times larger than the nearest competitor which is the Android Application store that has 100,000 apps.
The true empowering apps are games which number 50,000. Games are an important part of any Smartphone ecosystem and also important in this statistics, because the Top 5 application titles in both the paid and free rankings are games.
An intriguing area to look into is the average cost for games. Games in the App Store cost an average 1.21 US dollars and other apps go for 2.85 USD on average. Apple has also changed their store policy and has made it more Developer friendly because the average time Developers have to wait to get their app/game approved is less than two weeks!